PC/PS4 (reviewed)/Xbox One
It was the best of times, it was the worst of times. Revolutionary Paris provides the perfect backdrop for the parkour-packed action of Assassin’s Creed but, unfortunately, the franchise’s first full leap into next-gen gaming fails to deliver in some key areas.
Unity sees French developer Ubisoft return the series to its roots. The naval exploration and combat of last year’s offering, Black Flag, is gone and so too are many of the convoluted mechanics that the series has picked up in its various incarnations. In their place is an effort to refine the core mechanics of Assassin’s Creed and, in some ways, this is a welcome change in direction.
Fans of the series will find Unity’s mechanics instantly familiar. Inhabiting the cowl of the roguish Arno Dorian, you run, jump, and climb your way around the rooftops and back alleys of Paris evading guards while trying to locate and assassinate your enemies. In some respects, these core mechanics have been tweaked for the better.
The parkour is significantly slicker due to improved animations and the addition of a controlled descent button that allows you to smoothly go from the rooftops to the streets in a satisfying series of hurdles. It still isn’t as fluid as it should be however and Arno has a frustrating tendency to get stuck on bits of scenery, stubbornly refusing to vault over them.
The stealth mechanics have also been refined a little through the inclusion of a crouch button and wider, more open, assassination missions in which you can approach your target from multiple directions and in different ways. Arno can, occasionally, manipulate his surroundings to draw out his mark or to create a new point of entry for infiltration.
These help to freshen things up a little but they still prove to be somewhat linear and the frustrating missions where you have to tail a target without being spotted are still present. Unity also features an impressive number of side missions ranging from small-scale assassinations to murder mysteries that require you to gather evidence and interview suspects before making an accusation.
The biggest gameplay innovation is the new co-op mode which allows up to four players to experience Paris together in free roam or take on assassination and heist missions as a team. These are generally pretty fun and, when you and a friend work together to stealthily take down a room full of enemies, it feels great.
The game has, like its predecessors, an obscene amount of collectibles and, for obsessive completionists like me, this is welcome but, for others, it’s mostly empty padding. Ubisoft have also bogged the game down in content locked behind companion apps and microtransactions which is, frankly, despicable given the cost of the game at purchase.
Unity’s saving grace is its setting. Paris feels like a living, breathing city and it’s absolutely gorgeous. The streets are packed with citizens who shop, argue, and steal amongst themselves and the art design can be breathtaking. Climbing around Notre Dame Cathedral, it’s hard not to be impressed. The ability to enter so many of the cities buildings also helps to make Paris feel dense as well as detailed.
Enormous crowds take to the streets and, while these do provide a certain level of spectacle, they cause the game to run terribly. Unity is riddled with bugs and glitches that cause serious problems. The frame rate frequently drops, NPCs clip through each other, and Arno can fall through the ground causing the game to crash.
Unity is a flawed, but beautiful, game. There are poor design decisions, questionable business practices, and technical issues here and yet there are also sumptuous visuals, a remarkable setting, and exciting co-op missions. It was the best of Assassin’s Creed, it was the worst of Assassin’s Creed.