It’s unlikely that 2014 will be remembered as one of gaming’s best years; it probably won’t even go down in history as being a particularly good one. It wasn’t all bad but- between the online culture wars, the games that were delayed, and those that simply didn’t work at launch – 2014 proved to be, at best, a mixed bag for gamers. The good news is that it’s 2015 now so all of that nastiness is practically ancient history and, since it’s a new year, I’ve been thinking about the gaming trends that I’d like to see emerge (or continue to grow) over the next twelve months.
Top of the list would have to be games that actually work at launch. Last year was undoubtedly, at least in my mind, the Year of the Glitch. From Halo: The Master Chief Collection requiring a seemingly endless stream of patches to have working multiplayer to Assassin’s Creed: Unity’s nightmarish glitching, a lot of broken games have been released over the past year and it has to stop. A certain amount of bugs rearing their ugly heads is unavoidable and making a fully-functioning game on the scale of many blockbuster titles is extremely difficult but it can be done. Destiny and Call of Duty both managed to launch with very few issues and, at £40-£50 a pop, we need more games that are playable from the minute they officially launch; not weeks or months down the line.
Middle-earth: Shadow of Mordor – a game that actually did work at launch – proved to be one of the year’s biggest sleeper hits. While it could, perhaps, be criticised for being derivative of the Assassin’s Creed and Batman: Arkham franchises, it largely succeeded because the mechanics that it did lift from other games were extremely well-implemented. It all felt remarkably slick and satisfying and, most importantly of all, Shadow of Mordor featured the Nemesis system; an innovative new mechanic that created an army of randomly generated enemies that would learn and grow the more you fought them. There’s no end to the innovation that can be found on the indie scene but big budget games desperately need more originality. In the current era of annualised sequels where the same thing is repackaged, remarketed, and rereleased year after year, developers and publishers need to start taking risks or their big franchises are going to crater. Sales of the Call of Duty series are beginning to decline – despite this year’s entry being a vast improvement over its predecessor – and Shadow of Mordor was referred to by many as “the best Assassin’s Creed game of the year” which, given that there were two actual Assassin’s Creed games released in 2014, illustrates just how stale that particular franchise has become.
Speaking of originality, too many games feature the prototypical white-dude-with-a-big-gun (or some variation thereof) as their protagonist but games have been getting better at representing other groups of people in recent years. Last year, we got to play as an eleven-year-old girl in season two of Telltale’s The Walking Dead, as pretty much whoever we wanted in Dragon Age: Inquisition, and even as a piece of bread in I Am Toast. There’s nothing wrong with playing as a white dude with a big gun but, as is the case with gameplay mechanics, many big budget games run the risk of becoming stale and boring if they don’t start innovating in the storytelling department. Creating diverse and interesting characters that appeal to broad swathes of the population is, by no means, an easy task but it’s worth the effort.
So, those are the things I’d like to see from games in 2015 (or the top three at any rate) and I think that this year has a lot of potential. With a bit of luck, my optimism won’t turn out to have been misplaced. 2014 could have been so great, here’s hoping that 2015 truly is something special.