Many games use war as a backdrop but few treat the subject with much sensitivity. It’s understandable really. War provides the perfect setting for action-oriented shooters or strategy games because it offers a straightforward conflict and goal that you can build a game around: kill the enemy. Besides, nobody wants to dwell on the realities of war when they’re having fun shooting people in the head, right?
WWII-based shooters were ubiquitous for a time before making way for those that were built around more modern conflicts, often set in the Middle East, and these quasi-historical action games have always left a bitter taste in my mouth.
Call of Duty: World at War, released in 2008, was a great game. It was fast, it was exciting, it was visceral; it was everything a first-person shooter should be. It was also brutally violent. As gaming hardware has developed, becoming more powerful, graphical fidelity has increased and so too has the ability of developers to depict the horrors of war on the battlefield.
Generally speaking, I’m not troubled by violent videogames. I grew up with them and, besides, I can hardly complain about the level of violence in games here and then go back to stabbing guards in the face in Assassin’s Creed, can I? Nevertheless, there’s something about shooters based so closely on real conflicts that leaves me cold.
While they do depict the brutality of war, they tend to do so for the purpose of cheap thrills. Usually, war is used as a plot device to push the action along, little more than window dressing, and most games that feature it focus on the influence the player character exerts on the war rather than on the impact of the war on the game’s characters.
Accurately depicting the way that war devastates communities and tears apart families is difficult in any medium, but some games are attempting to do just that. Ubisoft Montpellier’s puzzle adventure game Valiant Hearts is a good example.
The game tells the story of World War I through the eyes of four people and one dog. It’s about a group of ordinary people struggling through extraordinarily bleak circumstances and how one family is torn asunder by events completely out of their control. It has a truly stunning aesthetic and, while it stays light on the gore, the hand-drawn 2D artwork does a better job than most of depicting the horrors of industrialised warfare.
This War of Mine, from 11 Bit Studios, comes out on Friday and looks set to tackle the realities of war from a different angle. The game focuses on civilians caught in the crossfire of a large-scale conflict and trying to survive as best they can. It’s another example of a game in which you play not as a gun-toting super-soldier but as a group of ordinary people fighting for survival in dire conditions.
It’s about the desperate choices that ordinary people have to make when forced into situations like this to survive. Will you try to protect everyone in the shelter or will you sacrifice some of them to conserve supplies? Will you steal from other survivors to endure the hardships or will your conscience get the better of you?
I hope that I haven’t been too disparaging towards high-octane shooters like Call of Duty and Medal of Honor. Don’t get me wrong, I’ve played countless historical shooters and will continue to do so but it’s great to see videogames representing war in more nuanced and interesting ways and, as the medium continues to mature, hopefully this is just the beginning.